Unity Multiplayer Framework

URN - Riptide Multiplayer Framework

URN is a modular framework concept for Unity multiplayer projects. It is designed around a client project, a Unity dedicated server project and editor/admin tools for managing server-side variables and configuration.

Client

Connects to the server, sends player transform data and requests game variables from the authoritative server.

Server

Validates basic player information, manages server variables and prepares the architecture for database-backed gameplay configuration.

Editor

Provides an admin interface to modify server variables and support live configuration workflows during development.

Feature overview

AreaInitial FeatureStatus
NetworkingRiptide-ready adapter layerPrepared for implementation
ServerBasic transform validationInitial logic included
VariablesServer variable request and response flowInitial logic included
EditorAdmin panel with black and neon green UIIncluded
IntegrationsOptional Opsive UCC and UIS bridge structureCompile-safe optional scripts

Third-party compatibility statement

URN does not include Opsive assets, demos, models, animations or proprietary source files. Optional integration scripts are provided only for users who already own and import the required third-party packages. URN is an independent product and is not affiliated with or endorsed by Opsive or Unity unless explicitly stated.